Events and activities

Events we organize and adapt specifically for our community allow players to immerse themselves in the world of SCUM not just as game participants but to feel the full atmosphere of real survival. Adrenaline, tension, and fear become an integral part of your experience as you fight for victory or seek ways to stay alive in this brutal world.

We divide this aspect of the game into two categories:

“Thematic Events” — These are events with a clear time or period of occurrence. They are publicly organized by the project administration, accompanied by announcements, start notifications, and summaries upon completion.

“In-Game Activities” — These are adventures or episodes that occur randomly, in unexpected locations, and may happen at the most unforeseen moments, adding an element of surprise and variety to the gameplay.

Thematic events

Maze

Think you’ve tried everything? Step into an unremarkable corridor, peek around the corner, go this way, turn that way… Dead end? Then turn back and try another path! Test your orientation skills in an enclosed space. Twisting passages, hidden dangers, and unexpected surprises await you. Can you find the exit and claim the reward first?

Cargo Hunt

An exciting and intriguing event where players, united in groups, set out to search for lost trophies, vital containers, and forgotten chests—anything that can attract attention in a world where the ultimate goal is survival. But finding the loot is only half the battle. In addition to indirect clues and their intuition, players must rely on their comrades, as they are not the only ones hunting for rewards. The loot must not only be found but also carried out of the area. Any location can become the search zone, and the quality of the reward depends on the number of target objects.

Circuit Races

Intense and dynamic competitions where victory depends not only on pressing the gas pedal but also on the reflexes and speed that allow participants not just to reach the finish line but to prevent others from doing so. Participants get behind the wheel of vehicles and compete on a closed track that runs through dangerous terrain full of obstacles, ruins, and remnants of former civilization. Race variations can differ—it all depends on the track, type of vehicles, and number of players.

Demolition Derby

An explosive competition where participants get behind the wheel and engage in a ruthless battle for survival. The main goal is to destroy the opponents' vehicles while keeping your own car operational. The event location is designed so that not only other players but also the environment become your adversaries. The competition format can be either team-based or individual.

Air Battles

An extremely dynamic aerial confrontation event where players take the controls of aircraft with one goal: to crush their opponents and become the undisputed ruler of the skies. The event format can vary: from the uncompromising "every man for himself" mode to coordinated and intense team battles.

In-game activity

Warzone

With 40 players, the bot creates a combat zone in the Samobor for one hour where battle packages appear. Announcements about the zone are published in #warzone-event, and the interval between events is one hour.

Lucky spin

Among 50 players, five lucky individuals are selected hourly to receive in-game rewards.

Airdrop

The airdrop nomenclature has been expanded. Placement occurs hourly in a randomly determined map square. Access is complicated by confrontation with unpredictable opponents.

Quests

In development